Games for Health is holding its conference in Baltimore from May 8-9, 2008. The agenda covers everything from games for doctor training, to casual games for explaining health issues to those who are ill.
Games for Change will also be holding its conference soon, June 2-4, 2008, at Parsons, New School of Design in NYC. Full details can be found here.
American University's Center for Social Media's annualMaking
Your Media Matter
off on Thursday, February 7 at 5:30 pm in the Katzen Arts Center at American
University. The opening panel on Thursday is on games for social change,
and features games like World Without Oil, A Force More Powerful, PeaceMaker
This panel, moderated by Suzanne Seggerman, co-founder of Games for Change, promises an overview of the emerging gaming field
and the opportunities available to filmmakers, non-profits and other activists
interested in using new media to address social issues, and will give us
all a first-hand look at some of the best new social issue games. After
the gaming panel, please join us for reception from 7 - 9, co-sponsored
by our friends at See3
Friday starts at 9am with the Plight
Entertainment panel, and there are panels on media that crosses cultural
boundaries, what's new in online platforms and distribution, and what promises
to be a phenomenal keynote address by Byron Hurt and Sonya Childress of Hip Hop: Beyond Beats and Rhymes.
You can view
the full agenda here.
With the support of our corporate sponsor The Web Managers Roundtable presents
PLaYinG aRoUNd: Web Games 101 We're nottalkingkidstuffanymore!
the media landscape evolves, savvy organizations are harnessing the
incredible power of online games to drive brand awareness, site
traffic, and consumer response. The new frontier of advergaming, serious games, games for change,
virtual worlds and simulations are all being used to generate a lot
more than fun. It’s generating income, shifting public opionion and
being used very successfully in all levels of education and internal
Clearly something powerful is happening. But while
it’s easy to understand why games are popular, figuring out how to make
it work for your organization is another matter. Our expert panel will
demystify games, demonstrate their mainstream appeal for internal and
external communications, and explain:
* What do games cost to create versus other online content?| * How do you measure the results of online games? What criteria do you use? * What demographic or other considerations are required to create games as content? * What due diligence is recommended for those considering games for their sites?
Moderator: Gary Arlen, President of Arlen Communications
Who should come: This event is open to everyone interested in serious
games, in any way, on any level.
Why Join Us: Because I have never seen a group of such eclectic minds
coming together to share information. It makes for fascinating conversation and
exchange of brain power!
We had a fantastic meeting at the Holocaust Museum with David Klevan showing
the work he and a group of summer interns did on Second Life, curating and
creating a virtual exhibit of Kristallnacht. Thank you, David!
The discussion was so involved, interesting and interested that I decided we
should hold an event delving deeper into the use of virtual 3D worlds for
education and training. For this gathering, we will look at Second Life. As
many of you know, SL is being used not just for buying and selling and earning
Linden Dollars, but also for "serious" play. Corporations have turned
to SL as a tool to be used in leadership training, recruiting, branding,
retail, collaboration, performances, presentations, sales training, and the
list goes on.
To lead the discussion of our next event we have Julia Loughran and Ralph
Sklarew taking a look at virtual worlds and team collaboration. Julia and Ralph
have participated in a worldwide group of researchers which has met over the
last year to explore the use of 3D virtual technologies to support the
development of a collaborative environment for distributed teams to work
The research team has identified requirements for an online environment that
can bring context to collaboration with computer visualization of participants
in settings with shared applications. One of the platforms they have been
testing is Second Life ? and this happens to be the place where they hold their
weekly virtual meetings.
Julia and Ralph will share their knowledge and discuss their vision for the
future of online 3D distributed work settings. Like last time, this will be an
interactive session with lots, we hope, of open discussion.
Speakers: Julia Loughran - President of ThoughtLink, Inc., a research and consulting
firm helping organizations improve team performance with training and
Ralph Sklarew - Ralph has over 35 years experience in developing and
applying innovative technologies and managing teams to solve problems in a
variety of fields.
8:00am-10:00am (I am starting this a bit earlier since our conversation at the
last meeting could have gone on for much longer and I want to afford us more
We thank Northrop Grumman in advance for hosting and sponsoring this event.
Light breakfast pastries and coffee will be served.
How to get to NGC:
By Metro, use the Rosslyn stop and walk 2 blocks down hill on Wilson Boulevard.
Building is the Freedom Forum/Old Newseum building.
the Games Gateway!
We have a great opportunity to develop a serious games community here in the
Mid-Atlantic region, so I thought I would kick things off.
My hope is that this and subsequent monthly events will bring together
game designers, developers, graphic artists, storytellers, educators,
marketers, organizations, agencies, companies...just about everyone who
is interested in the serious games sector. I have included mobile and
entertainment games as well because we have a small community here and much to
learn and share across genres so I prefer to be as inclusive as possible.
What happens when teenagers curate
museum content in the virtual world of Second Life? What possibilities
does this technology offer for educational outreach and project development?
David Klevan, Education Manager for
Technology and Distance Learning at the U.S. Holocaust Memorial Museum, will discuss these and other issues as we tour an in-world
exhibition designed by teenagers working with the Holocaust Museum. David
will explain the process through which he and his partners at Global Kids in
New York City prepared a group of Washington, DC teens to select a topic,
identify assets in the museum's collections, and curate their virtual
8:15am Registration & Networking with light breakfast
8:45am David Klevan's presentation, and Q&A
9:30am Discussion about future steps for the Games Gateway: what
you want it to be, timing, locations, and etc.
The Museum is kindly also providing coffee/tea, and muffins/pastries.
Please RSVP to Limor at Limor@keystonetechgroup.com or 703.907.4043.
Location: United States Holocaust Memorial Museum 100 Raoul Wallenberg Place, SW Washington, DC 20024-2126 Main telephone: (202) 488-0400
(Orange/Blue). Exit at Independence Avenue. Walk on block West to
14th Street. Cross 14th Street and turn left
is a paid parking lot at 12th and C St., SW ( two blocks east of the Museum)
which costs approximately $4 per hour, and hourly metered parking along
Independence Ave [though no parking during rush hour]. There is also metered
parking on some of the side streets (ie, C Street SW, etc.) which may not be
restricted during rush hour. Finally, three-hour free parking is
available on Madison (north of the Mall) and Jefferson (south of the Mall)
drives, Expect competition for those spaces.
We look forward to seeing
Please pass this invitation on to
anyone you think may be interested.
From GG Instigator - Limor Schafman: Send your games URLs, press releases, info, resources, anything you want to email@example.com and we'll get it up on the site.
And Join our Meetup at http://gamedev.meetup.com/175/.